MSI gets a SteelSeries keyboard, builds the GX780 gaming notebook around it

on Saturday, April 30, 2011

The worst part about buying a fancy new gaming keyboard? It's hard to show the thing off if it never leaves your basement apartment. MSI's newly announced GX780 notebook combines a colorful backlit 102-key SteelSeries-designed keyboard with the (relative) portability of an 8.6 pound gaming laptop. The keyboard features 1,000 different color combinations, five lighting modes, 10 key simultaneous input, and a layout the company calls "The Golden Triangle" -- trademark pending, we're sure. The 17.3 inch notebook has some solid non-keyboard specs as well, including GeForce GT555M graphics, a second gen Intel Core i7 processor, and an impressive maximum 16GB of DDR3. No word on pricing or availability, but hopefully the MSRP isn't as colorful as that keyboard. Full press release after the break.
Born to Play, Born to Win

MSI GX780 NB gives you the edge in battle

MSI introduced its new generation GX780 gaming notebook with Intel's 2nd generation Core™ i7-2630QM quad core processor and nVidia's high end GeForce GT 555M discrete graphics card. The GX780 differs from other gaming machines in that MSI worked with SteelSeries to design a keyboard specifically for the gamer to give you an edge in battle.

Taipei-Are you still messing around with one of those old-style keyboards? In the heat of battle, do you sometimes find that you left the game, because you accidently hit the Windows "Start" key and by the time you get back, your character is already dead? If so, MSI has heard your cry. It got together with leader in professional gaming equipment manufacturing SteelSeries to forge a keyboard for the serious gamer. Not only is the new keyboard much more durable, the Windows key has been moved to the right side of the keyboard where you're less likely to strike it when the adrenaline's pumping. The GX780 also comes with a 30-color LED backlit keyboard with five modes to throttle up your visual experience.

Eric Kuo, associate vice president for global sales, MSI Notebook, notes that the GX780 not only sports Intel's second generation Core™ i7-2630QM quad core CPU and nVidia's DirectX 11-supporting GeForce GT 555M discrete graphics card, it also has four DDR3 slots and accelerated dual hard disk architecture endowing it with impressive computing powers, making it equally suited for the digital content creator as it is for the serious gamer. The GX780 also comes with smart wrap around sound courtesy of Dynaudio and THX TruStudio Pro and a 17.3" full HD high resolution display to guarantee the ultimate multimedia experience.


Serious gamer keyboard
Windows function key relocated: Responding to cries from gamers, MSI got together with gaming equipment manufacturer SteelSeries to create a keyboard for the GX780. Not only is the keyboard more rugged, it has a more solid feel and the Windows function key has been repositioned to the right side to reduce the possibility of accidently striking it when you're hip-pocket deep in ogre blood. Larger Ctrl and Alt keys: Fans of FPS games need to use the Ctrl and Alt keys a lot for such commands as "crouch," "jump," and "pause," but these keys are smaller on most keyboards, making it easier to punch a nearby key by accident when you're going for one of them. With this in mind, the Ctrl and Alt keys were enlarged on the GX780.

Executes 10 commands at once: RTS gamers sometimes need to simultaneously gather resources, build up their areas, develop technologies, and control scouting units as they scour the land for the locations of more resources and the enemy. Due to the large variety of tasks that need to be executed, the player needs to key in one command after another. Many traditional keyboards aren't designed specifically for gamers and don't respond readily to key combinations, adversely impacting your combat capabilities. This doesn't happen on the GX780, because its gaming keyboard allows you to execute 10 commands simultaneously, enabling you to rapidly accomplish several missions concurrently.

Backlighting for the task at hand: The GX780 Key LED Manager lets the user choose from among several keyboard background lighting scenarios, including Normal, Gaming, Wave, Breathing, and Dual Color. Gamers will also appreciate the fact that the frequently used keys W, A, S, D, and Ctrl are all backlit on the GX780, using the latest keyboard backlighting technology. Simply depress the Gaming Mode hotkey at the top of the keyboard to light up the LED backlighting at the bottom left side of the keyboard. The rest of the keyboard remains dark, so you can find the keys you need quickly even in the middle of a white-hot battle.


Dominating the opposition
Intel® 2nd Generation Core™ i7 quad core processor: MSI's GX780 features Intel's most advanced Intel's 2nd Generation Core™ i7-2630QM quad core processor giving each core clock speeds of 2.00GHz. New generation Intel Core™ i7 processors support Intel® Turbo Boost 2.0 which automatically allocates processor resources to boost core clock speeds and overall computer performance. They also support Quick Sync Video to enhance multimedia file computing performance during conversion, synchronization, and compilation.

Top end nVidia GeForce GT 555M discrete graphics card: The GX780 packs nVidia's new generation high-end GeForce GT 555M with 1GB of GDDR5. nVidia's PhysX® offers gamers a true-to-life visual experience. What's more, it supports DirectX 11 to enhance game resolution, so that even lines in far-off buildings are now visible, making games more realistic.

16GB of memory: The new generation top end GX780 gaming laptop features four DDR3 memory slots for up to 16GB of memory. It also comes with RAID-0 dual hard disk architecture which not only doubles hard drive memory capacity, it enhances read-write speeds by some 70%.

TDE technology: The GX780 uses MSI's own Turbo Drive Engine (TDE) technology, so just one touch of the luminescent Turbo hotkey located above the keyboard instantly revs up performance. It also has MSI's own powerful Cooler Boost technology, so again, just one touch of the luminescent hotkey above the keyboard kicks in the powerful cooling function to rapidly reduce system temp to enhance system stability.

Sporty look, superior multimedia
Supercar-inspired exterior: In the creation of the GX780, MSI was inspired by design concepts found in classy high-end automobiles. The elements incorporated into the overall design and every detail of this machine serves to give these high-performance gaming machines a feeling of professionalism and style. The glowing white letters "MSI" in the center of the cover accentuate the aluminum manganese alloy body's brush metal finish, placing this NB in a class all its own. What you get is a chic high tech texture that exudes awesome power and envelope-pushing style.

Top theater sound technology: To enhance sound performance, MSI joined forces with world renowned sound designers at Dynaudio to study the GX780 meticulously. Even speaker locations and sound field design were calculated with precision. The two firms worked side by side to carry out vast amounts of study and countless calculations to determine ideal locations to install speakers to obtain obstruction-free sound transmission. MSI also worked closely with sound design specialists at Creative to incorporate cinema-grade THX TruStudio Pro wrap around sound which reproduces crystal-clear sound regardless of source.

Full HD display: The MSI GX780 sports a 17.3-inch full HD screen and comes with Cinema Pro technology for a crisper picture and richer colors. It also has an HD720p webcam, so you can engage in clear, hiccup-free video conferences with friends and family anywhere in the world.

Latest USB3.0 ports: The GX780 comes with USB3.0 which boasts transfer speeds of 4.8Gbps-10 times faster than USB2.0, so a 25GB HD film transfers in just 70 seconds. It also provides 80% more power for vastly faster charging speeds for external hard drives, flash drives, and other handheld electronic devices.
 Source here

Samsung Galaxy S II review

If you don't already know all about the Samsung Galaxy S II, where have you been the past two months? The successor to one of the most popular Android handsets to date carries a burden of expectation almost as sizable as its 4.3-inch Super AMOLED Plus screen. It promises to be thinner, lighter, and faster than the Galaxy S that preceded it, while garnishing Android 2.3.3 with a set of TouchWiz customizations that might actually enhance, rather than hinder, the user experience. As such, the Galaxy S II earns Samsung full marks for ambition, but does this slinky new smartphone live up to its interstellar hype? The answer, as always, can be found after the break.




Hardware

The Samsung Galaxy S II is 8.49mm (0.33 inches) thick. We whipped out a ruler and checked, it's true. Admittedly, that measurement expands a little at the handset's bottom, where a curvy bump houses its loudspeaker, and around the camera compartment, which protrudes ever so slightly from the rest of the body, but even at its thickest point, this phone doesn't allow itself to go beyond the 1cm mark. Given the veritable spec sheet overload that Samsung has included within the Galaxy S II, we consider its thin profile a stunning feat of engineering. In terms of the pursuit of the absolute slimmest device, NEC's MEDIAS N-04C is still the champ at 7.7mm, but global audiences should feel comfortable in replacing the Sony Ericsson Xperia Arc, which measures 8.7mm at its thinnest point, with the Galaxy S II for their benchmark slim device.

More importantly, Samsung's new 4.3-inch handset feels better in the hand than the Arc, thanks to its intelligently curved sides that provide a comfortable and assured grip. The textured rear cover also feels good to the touch, and should withstand nicks and scratches a lot better than the original Galaxy S' backplate, though don't expect its featherlight construction to contribute much to the phone's overall rigidity. That will be provided by the still-mostly-plastic frame surrounding the phone's screen. We found little cause to doubt the Galaxy S II's durability, though we certainly wouldn't go recommending it as the phone for the builder in your life. There's a minuscule crevice between the handset's frame and screen that looks prone to gathering dust if exposed to dirty environments, and in spite of the generally reassuring build quality, the Galaxy S II is still made out of plastic rather than something more robust like HTC or Nokia's all-aluminum cases.

Returning to the screen, it's fronted by one continuous sheet of glass, which protects a 4.3-inch Super AMOLED Plus display along with a batch of sensors and a front-facing camera at the top, and two capacitive Android keys at the bottom. The earpiece and Home button are the only disruptions to the sleek glass surface. Whatever coating Samsung has applied to the Galaxy S II's screen works very well, as it resists smudges and fingerprint marks much better than the average smartphone. A volume rocker and a power / lock key each take up one side of the GSII, with a 3.5mm headphone jack adorning its top and a micro-USB charging / data port at the bottom. That's it, no frills, no extras, and -- to the dismay of some -- no dedicated camera shutter button. At least the controls you do get all work very well. The side-mounted buttons do their job without fuss and touchscreen responsiveness is impeccable. The Menu and Back keys are purely capacitive, whereas the Home button is, well, an actual button -- it requires you to physically depress it in order to register input. That distinction may feel a bit awkward at first, but we rather enjoyed it. It meant accidental key taps were all but impossible to achieve and gave a more definitive nature to punching the Home key, which somehow felt appropriate given the fact it yanks you out of whatever you're doing and back to the homescreen.

Display

The Galaxy S II's screen is nothing short of spectacular. Blacks are impenetrable, colors pop out at you, and viewing angles are supreme. This would usually be the part where we'd point out that qHD (960 x 540) resolution is fast becoming the norm among top-tier smartphones and that the GSII's 800 x 480 is therefore a bit behind the curve, but frankly, we don't care. With a screen as beautiful as this, such things pale into insignificance. And we use that verb advisedly -- whereas the majority of LCDs quickly lose their luster when you tilt them away from center, color saturation and vibrancy on the Galaxy S II remain undiminished. It is only at extreme angles that you'll notice some discoloration, but that's only if you're looking for it and takes nothing away from the awe-inspiring experience of simply using this device.

Whether you're pushing it to its limits with movie watching or just tamely browsing the web, the Super AMOLED Plus panel inside the Galaxy S II never fails to remind you that it's simply better than almost everything else that's out there. For an instructive example of the contrast on offer here, take a look at our recent post regarding the LG Optimus Big's upcoming launch in Korea. The pattern on that handset's white back was so subtle on our desktop monitor that we completely missed it, whereas when we looked at the same image on the GSII, it looked clear as day. Maybe that doesn't speak too highly of the monitors we're working with, but it underlines the supremacy of the display Samsung has squeezed into the Galaxy S II.

We'd even go so far as to say it's better than the iPhone 4's screen, purely because, at 4.3 inches, it gives us so much more room to work with. It's almost impossible to split the two up in terms of quality of output, they're both top notch. Notably, however, that was also true of Samsung's original Super AMOLED display, the one that graced the 4-inch Galaxy S, and by now you must be wondering if there's actually anything significant enough in the new S-AMOLED technology to justify appending that "Plus" to its name. The short answer is yes, and it's all in the pixels.

The one major downside to the original Super AMOLED panel was to be found in its PenTile matrix subpixel arrangement. It employed an RGBG pattern, wherein you got two green subpixels for every pair of red and blue ones, but the overall resolution was counted on the basis of green subpixels. Ergo, a PenTile 800 x 480 resolution wasn't as rich at the subpixel level as your standard RGB screen (768,000 versus 1,152,000), which resulted in slightly grainier images than would otherwise have been the case. Well, that "otherwise" scenario is now with us, because Samsung has switched to a Real-Stripe RGB array in the 4.3-inch Galaxy S II, which means it packs the full 1.152 megasubpixel count and, as we've already noted, the display looks delectable for it. A lesser criticism of the original Galaxy S was that its colors were a little blown out and oversaturated, but that's once again rendered moot on the successor device -- a software setting called Background effect allows you to tweak saturation, so if you're feeling a little melancholy, you can tone down the intensity of your handset's colors to match your ennui. Basically, if we haven't made it clear already, this is everything that Super AMOLED was, minus the bad parts and plus an extra .3 inches in real estate. A triumph.

Okay, there is one mildly irritating aspect about the Galaxy S II's screen and that's the auto-brightness -- it tends to hunt around for the correct setting and occasionally makes jarring jumps between darker and brighter values. Whether that's down to the ambient light sensor or the software reading data from it isn't all that important, what's relevant is that we found ourselves more comfortable with a human helming the brightness controls.

Battery life

The story of the Galaxy S II's battery life cannot be told without returning to its luscious screen. Being an OLED panel, the 4.3-inch display here doesn't use one single backlight as LCD screens do, and instead only illuminates the pixels that are needed to actively display content. This is the reason why it can generate truer blacks than any backlit panel, but it also permits the user to optimize battery life by doing such things as switching to a darker wallpaper or reading ebooks against a black background. We didn't actually bother with such tweaks, we were too busy exploring every one of the myriad features on this phone, but the option's there as an extra dimension of obsessive control if you care for it. As to the Galaxy S II's actual endurance, we found it highly competitive with the latest batch of Android phones. After 20 hours, half of which were filled with the above tinkering and exploration, we managed to drag the Galaxy S II down to 15 percent of its original charge. This was with our usual push notification suppliers, Gmail and Twitter, running in the background and while constantly connected to our WiFi network.

Using the Android System Info app (available for free on the Android Market), we found confirmation that the Galaxy S II is indeed running a 1.2GHz ARMv7 dual-core processor, but more importantly, we also dug up a breakdown of how often the SOC was reaching that max speed. Only 9.2 percent of our use harnessed the full 1.2GHz, with Samsung wisely downclocking its chip to as low as 200MHz when the phone's idling (that accounted for 46 percent of the Galaxy S II's uptime). What's impressive about this is that we never hit upon any performance bumps to indicate that we were running at slower speeds. Clearly, Samsung's power management system is doing its job well. In summary, we expect you'll be able to get a decent couple of days' regular use out of the Galaxy S II -- our experience with it mirrored what we got out of HTC's Incredible S and Desire S that recently crossed our review bench -- though processor-intensive activities like HD video playback will eat into that, as will the variability of 3G coverage. What we can say with absolute certainty is that the Galaxy S II is no slouch when put against its contemporaries, and it also marks a definite improvement in longevity over the original Galaxy S.

Loudspeaker / earpiece

The loudspeaker is surprisingly passable, hell, it's more than passable. We're probably being swayed by the gorgeous screen on this phone, but playing back video without relying on headphones feels just fine, unlike the usual grinding chore that it is on most current phones. That being said, Tinie Tempah's Pass Out -- a song that starts out dominated by deep bass -- sounds like a hilarious remix of the original on the GSII owing to the speaker's inability to dip down low enough to sound out the track's bassline. Bass deprivation is a typical shortcoming of smartphones, which isn't looking likely to find a fix any time soon. You still won't be forced to abandon your dubstep addiction while on the move, however, as Samsung bundles a solid pair of in-ear headphones that do a very respectable job of both isolating external noise and delivering audio to your cranium. Including an in-line mic that doubles as a music play / pause button is no bad thing either. We'd be remiss not to point out that the Galaxy S II's loudspeaker is positioned rather poorly -- it and the two slits cut into the phone's rump for its output face the rear. Laying the handset down on a flat surface immediately alters the sound and a stray finger - a single fleshy finger -- can mute almost everything.

The earpiece performed as close to the middle of the road as you can get. Calls sounded good on our end and equally so on the other side. We had a couple of garbled moments during one conversation, but that's more likely due to network performance than some fault on the Galaxy S II. As to the network itself, the GSII exhibited no reception issues or aberrant behavior, though we weren't able to check out its rated 21.1Mbps HSPA+ speeds on our UK carrier.

Camera

Samsung eschews the default Gingerbread camera app for its own effort, which comes with a neat slice of customization. The left menu column gives you three shortcut slots for the functions you consider most relevant to your photographic exploits. By default, two of them are populated with a button to flip between the rear-facing 8 megapixel and front-facing 2 megapixel camera and another one for controlling the flash, but you can do whatever you fancy. Resolution, ISO, scene and shooting modes, or adjustments like white balance, contrast, metering, and after-effects can all be included in there. And if you consider different things important when in video mode, that's no problem, because that retains its own set of shortcuts separate from the stills mode. It's a fully realized suite of options, even if most users will neglect the left side and just keep bashing the capture key on the right.

When they do so, they'll be treated to some excellent results. The camera compartment on the back of the Galaxy S II justifies its size (it's still tiny, it just happens to protrude a little bit from the ultrathin GSII body) with the collection of great detail in nearly every shot. What most impressed us about this sensor is that images remained relatively sharp at full resolution -- such as the one you see above, it's a 100 percent crop from an 8 megapixel capture -- with Samsung feeling confident enough in the quality of its hardware to apply almost no noise-reducing blur under default settings. That does permit for graininess to sneak into some images, but on the whole, we're looking at one of the finest smartphone camera sensors around. Closeup shots are handled very well too, in spite of the lack of a dedicated macro mode (There's a Macro setting under the Focus mode menu; thanks, Josh!). The flash is a typically overpowered LED unit, though we were impressed to see the Galaxy S II use it while focusing on a nearby object but not while shooting -- had it been used in the shot, the flash would've whitewashed the entire composition, so it's good to see the software showing a timely bit of restraint.

The only real issue we encountered was that that the GSII's sensor has a predictably narrow dynamic range, meaning that photographs with high contrast between dark and well-lit areas end up with either deep shadows or blown out highlights, depending on which you opt to focus on. Then again, that can lead to some highly artistic / moody shots, so we're not too sure this is a major downer. A limitation, sure, but not something that will seriously impact your enjoyment of snapping pics with this phone.



As to video, it too looks crisp and sharp, though the ever-present rolling shutter effect is very much in evidence when there's rapid motion on screen (see the bus passing by in the sample below). Provided you don't insist on panning around too quickly or recording hound races from the sidelines, that shouldn't pose much of a problem. There's little in the way of image stabilization too, but again, so long as your ambitions stretch no further than casual HD video, the Galaxy S II should prove more than sufficient.


Even when pushed to record at 1080p, the Galaxy S II showed no sign of slowdown or even any processing lag. Speed of operation, both in stills and video, is as fast as we've seen yet. The time taken to enter the camera app, process one image and be ready for the next, and to switch between camera and camcorder modes was in all cases supreme. We consider that a big part of a successful camera's mechanics -- being able and ready to respond to the user immediately instead of making him -- so the Galaxy S II scores another big tick from us. Samsung also provides a Photo editor app that lets you tweak, crop and stylize your imagery. It covers all the basics and throws in a few fun extras for those who like to experiment.

Software


General responsiveness is absolutely exemplary. If you've read what we had to say about the G2x and the way it simply flies through homescreens, menus and applications, you'll know that we have a high bar for Android performance already set, but the Galaxy S II beats it anyway. There's simply never been an Android handset this smooth and this fluid in its operation. Nothing phases the GSII, and the only time we got it to show any performance dropoff was in enacting a pinching gesture on the home screen to bring up an Exposé-like overview of all seven homescreens. That's seven fully loaded-out homescreens with information updating live (multiple clocks plus news and weather feeds) and the only thing that recipe for memory overload produced was a slight stutter in animating the zooming effect. There's just no getting around the extravagant amounts of power this device has and we can't wait to see Samsung jam one of these Exynos chips inside a future tablet or two.

We know you like your benchmarks, so we might as well hit you with those all-important numbers. Do take heed, however, that graphical tests such as those in Quadrant and Neocore perform at the phone's native resolution, which will bias results in favor of lower-res screens -- so don't take what you see as a conclusive performance comparison, use it just as an indicator. With that out of the way, here are the scores: Quadrant gave us results in the 3,000 to 3,400 range, Linpack produced an average of 47 MFLOPS, and Nenamark and Neocore both brought in a 59.8fps average that was limited by a 60fps software cap on the phone (a suspicion that was further confirmed by running Fps2D and seeing the same behavior). It's a shame that we weren't able to properly quantify the true maximum capability of the Exynos dual-core chip and Mali-400 graphics within, but that Quadrant score can be taken as highly representative of the chasm that exists between the Galaxy S II and smartphones that have come before it. It really is that much better. Put simply, this is the most powerful mobile handset we've yet tested.

Browser

Browser performance is superb in terms of speed but a little troubled when it comes to rendering. In our use of the Galaxy S II, we were consistently met with pronounced aliasing when viewing webpages from a more distant, zoomed-out view. There were no issues in terms of the structure of the page, all sites organized themselves exactly as their makers designed them, but pulling out for an overview brought out the jaggy lines and generally looked unattractive. That's not, however, a functional flaw, it's just a superficial scratch on a muscly brawler. In terms of actually navigating webpages, the Galaxy S II is outstanding. Page scrolling is so smooth it borders on slippery, pinch-to-zoom is flawless, and re-orienting the screen from portrait to landscape and back is done in a flash.

Oh, did we say Flash? One entirely aberrant aspect of our review handset was that we couldn't get it to play back any in-browser Flash content. Instead, it encouraged us to upgrade our Flash Player. We did so, downloading and installing Flash Player 10.2, but still had no joy. This seems like an unhappy fluke and we'll see how Samsung responds to our queries on the matter.

Update: Thanks to our reader David, we've now figured out the root of this little problemo. Turns out the browser required us to tick an "enable plugins" box to get Flash running. We did so and, sure enough, in-browser Flash was a go. Frame rates have been consistently high across multiple websites and videos, which is in keeping with the rest of the Galaxy S II's performance.

TouchWiz 4.0

Android should already be a familiar friend (sometimes foe) to most of you, so we'll just go ahead and dive right into what Samsung has built atop the Android 2.3.3 base on the Galaxy S II with its latest set of OS customizations, dubbed TouchWiz 4.0. For a deeper exploration of what's new and improved in the Gingerbread iteration of Google's operating system, check out our Nexus S review.



We start at the inevitable beginning, namely the lock screen. The Galaxy S II's lock screen won't offer the same hotbed of activity that you might find in HTC's new Sense 3.0, but it does come with some pretty awesome functionality of its own. Missed calls and unread messages become little tabs on the side of your locked GSII, which you may swipe into view and thereby unlock the phone straight into the message or call that needs your attention. It's slick, as fast as everything else on this speedster of a phone, and it adds real utility to your day-to-day use. Speaking of calls, your options when receiving one are to to pick up, hang up, or reject with a text message -- with a slide-up menu offering you the most common apologetic missives to send out. When the shoe's on the other foot and you're seeking to reach out to your nearest and dearest, swiping right on their name in the Contacts list will initiate a call, while swiping left will start the composition of a text. Each contact card also comes with a history of communications between you and the other party, providing gentle reminders of when you last checked in with your neglected friends. The Galaxy S could do some of this fancy stuff too, but that shouldn't take away from the fact that we're looking at genuinely useful additions that enhance the Android user experience.

Long-pressing the Home button brings you to an app switcher exhibiting six of your most recently active apps, with a Task Manager loitering with malicious intent beneath them. Entering that Manager lets you view active tasks along with their RAM and CPU cycle consumption, with an option to kill them if you feel it necessary, and to then flush from the phone's memory any remnants of their operation. Not that you'll really need to be micromanaging either of those things with 1GB of RAM and oodles of processing power, but still, it's a useful feature to have. Also available is a Program Monitor widget for your homescreen that shows the number of active applications at any given time and links you into the same Task Manager menu. Looking at its fluctuating count, we could see the phone was selectively deactivating some apps as we increased the number of open programs. That never led to us losing data or having to restart apps, so whatever resource management is kicking in looks to be doing its job judiciously and with precision.


Samsung also throws a trifecta of motion sensor-assisted functions into the Galaxy S II. The first is something you might be familiar from HTC's Sense: flipping the phone to face the floor mutes all sounds, whether they be incoming calls or media playing on the device. Unlike HTC's implementation, however -- which had an unfortunate tendency to be hit and miss in its recognition -- Samsung's "Turn over" feature works without hitch each and every time. We're big fans of this seemingly benign option because it combines the physical gesture of turning the sound source away from you with the software response of switching all audio off. It feels natural and can be seen as a representation of where phones may and ought to be headed, to a place where they predict and judge your intent using a higher level of intelligence than the usual impassive expectation of conventional input.

The other two motion controls are truly novel and, we suspect, will be quite neat party tricks for Galaxy S II users to show off. Tilt-zoom gives you a new way to zoom within the browser and picture gallery app, whereby you tilt the phone up to enlarge an image or down to shrink it. This is activated by placing two fingers on the screen simultaneously and comes with a sensitivity adjustment for users to tailor it to their whims. We don't know if we'd ever come to use tilt-zoom over the tried and tested pinch-to-zoom functionality -- which is naturally also present here -- but the Galaxy S II makes zooming of any kind a pleasure to behold. As already outlined above, this phone just executes zooms and animations exactly as they were meant to be done. Having dealt with tilting, Samsung also gives us a panning motion function, which comes in handy when reorganizing your homescreens. There are seven of them in total and any grizzled Android user will know the chore of having to transition through multiple screens to get an icon positioned just right. Samsung's bright idea here has been to use the accelerometer to recognize the phone's lateral motion and react to it by moving you through the homescreens. This motion-aided panning is only accessible when you're rearranging your widgets or shortcuts, but once you understand that a 90-degree turn will jump you three homescreens in a given direction, navigation can be made delightfully quick.

The Galaxy S II's onscreen keyboard is terrific, allowing us to get up to a fast typing speed within almost no time at all. Samsung needn't feel too smug about it, though, as this is an almost identical recreation of the default Gingerbread button pad. The Korean company has opted to include a dedicated button for voice input in the place of the comma, which is now relegated to hanging out with the rest of the punctuation crew in the secondary keyboard mode for symbol / numerical input. We're not thrilled by this change, as we use commas a hell of a lot more than voice input, but we recognize the reason why Samsung did it -- two of its pre-launch ads for the Galaxy S II were focused on the use of its Voice Talk feature to perform effortless handsfree communication. Only problem is that the reality of using the Vlingo-powered Voice Talk is more an exercise in frustration than anything else. It's also been given priority by dedicating a double-tap of the Home button to it (from wherever you are on the phone), but once you actually get into the app itself, you clash with slow (purely because of the software) operation, a consistent failure to properly recognize common words, and a generally unrewarding user experience. It's a gimmick, pure and simple. Whatever value you extract from using it will be be the result of sheer stubbornness on your part rather than good software design.

Alas, we can't say anything much more positive about Samsung's set of Hubs on the phone. There are Game, Music, Readers, and Social Hubs, however we found everything other than the ebook reader a waste of time. The Game Hub doesn't yet offer anything that differentiates it from simply searching out games on the Android Market, the Music Hub tries to sell you stuff without providing a compelling reason to jump into yet another online music store, and the Social Hub tries to convince you that you need it to organize all your social feeds, messages, and email. Such centralized control might have been handy earlier on in Android's development, but the native Gmail and Gtalk apps have evolved to provide trouble-free use, while the Twitter client for the platform is now more than mature enough to handle itself. What we're looking at, then, is redundant functionality. The Readers Hub, as we say, is the one that we can see ourselves actually using, mostly owing to the inclusion of the Kobo e-reader software, though it too seems geared more toward selling you stuff than actually serving users' needs.

We'll finish off with a quick run through the rest of Samsung's additions to the Android experience. Sharing over DLNA is made stupidly simple with the AllShare app, and if you're on a Windows PC, you can just browse through the device's stored music, video and pictures and access content on the fly. The whole process is as seamless as it is wireless. The persistent "dock" at the bottom of the homescreen is not customizable (as it is on Sony Ericsson's latest batch of Android phones, for example). It gives you access to your Phone, Contacts, Messaging, and Apps list, and hopes you'll like them, because if you don't... tough! The Applications menu isn't the best we've ever seen either. Don't get us wrong, its navigation exhibits the same stupendous speed and responsiveness as the rest of the phone, but automated reorganization into alphabetical or date order isn't available. You can only switch to a list view or manually rejig the way the apps are listed on each page. Screenshots of whatever the Galaxy S II is displaying can be taken by pressing the Home and power buttons simultaneously. It's not yet a common feature among Android devices, but we'd like it to become one. We're also happy to see Samsung maintain its long-held tradition of providing some of the weirdest ringtones around, the vast majority of which seem wholly unsuitable for anyone but the most obnoxious of users. Nevertheless, we did manage to unearth a rare gem in the Cassiopeia tone, which sounds like a slowed-down version of the Metal Gear Solid codec chime.


Wrap-up


For a handset with such a broad range of standout features and specs, the Galaxy S II is remarkably easy to summarize. It's the best Android smartphone yet, but more importantly, it might well be the best smartphone, period. Of course, a 4.3-inch screen size won't suit everyone, no matter how stupendously thin the device that carries it may be, and we also can't say for sure that the Galaxy S II would justify a long-term iOS user foresaking his investment into one ecosystem and making the leap to another. Nonetheless, if you're asking us what smartphone to buy today, unconstrained by such externalities, the Galaxy S II would be the clear choice. Sometimes it's just as simple as that.

Source here

Motorola Xoom LTE update delayed until summer, same time as Bionic launch

Motorola Xoom LTE update delayed until summer, same time as Bionic launch
Motorola's just finished giving the news and the numbers on its quarterly financial report, and there was one bit of badness that we just had to share: the Xoom LTE upgrade has been delayed. We won't be seeing it until summer according to Motorola CEO Sanjay Jha, which is also when we'll be seeing the Bionic, a delay that we were already sulking about. Jha was a little vague about what the "issue" was that is causing the delay, only that whatever quality concern there is applies to both devices, and it could simply be that the company is waiting for its LTE rollout to get a little further along. Net result: one less G for Xoom owners until the summer, and no Bionic at all until then. Bummer.

In terms of the numbers: Motorola says that it shipped over 250,000 Xooms in the first quarter of the year, and managed net revenues of $3 billion. That's up 22 percent from this time last year, which brought losses down to $.27 per share -- much nicer than the $.72 in Q1 2010. Mobile device revenues were up 30 percent and 9.1 million total mobile devices were sold, of those almost half (4.1 million) were smartphones.

Source here

Sprint starts selling Motorola Xoom WiFi (not WiMAX) May 8th for $600

We've gotten multiple clandestine clues that Sprint would sell the Xoom -- a calendar entry here, an accessory there -- but there was nary a confirming peep from the Now Network itself. Until today, when it announced that it would join the legion of retailers peddling the Wi-Fi version of Motorola's tablet for $599.99 on May 8th. That's right, the carrier will start selling folks the sweet Honeycomb slate soon enough, but a Xoom sans Sprint cellular data is a bit of a letdown. One question, Mr. Hesse, when will we get one with WiMAX? PR's after the break.

First Tablet Built on Android 3.0, Motorola XOOM Wi-Fi, Available with Sprint on May 8 for $599.99


Posted by SeanD. on Apr 28, 2011 4:07:05 PM

First device to feature Android software built specifically for use on a tablet,
delivers a powerful multi-tasking experience, making it easy and fast to surf the Web, watch videos and play games with a PC-like experience

As the first device to feature Android™ 3.0 (Honeycomb), as well as a 10.1-inch widescreen HD display and 1GHz dual-core processor, Motorola XOOM™ Wi-Fi will be available from Sprint beginning on Sunday, May 8, for $599.99. Android 3.0 is the version of Android designed specifically for tablets and features innovations in widgets, multi-tasking, Web browsing, notifications and customization.

With a 1GHz dual-core processor, 1GB of RAM and 10.1-inch widescreen HD display, Motorola XOOM delivers exceptionally fast Web browsing performance and supports a Beta of Adobe® Flash® Player 10.2, downloadable from Android Market™, enabling the delivery of Flash-based Web content, including videos, casual games and rich internet applications.

Motorola XOOM also features two cameras, a rear-facing 5-megapixel camera with flash that can capture HD video and a front-facing 2-megapixel camera for Google Talk™ with video chat. Motorola XOOM can also display content on any HDMI®-equipped HDTV (HDMI cable sold separately).

With its large touchscreen display, Motorola XOOM makes it easy to stay connected from anywhere using personal and Exchange corporate email. It also offers access to more than 3 million Google eBooks and apps from Android Market, making it an ideal e-reader.

Motorola XOOM also features the latest Google™ Mobile services including, Google Maps™ 5.0 with 3D interaction.

Additional key features include:
Android Market for access to more than 150,000 useful applications, widgets and games available for download to customize the experience
Google mobile services such as Google Search™, Gmail™, Google Maps™ with Navigation, Google Calendar, Voice Actions, and YouTube™
Corporate email (Microsoft Exchange ActiveSync®), personal (POP & IMAP) email and instant messaging
Bluetooth® 2.1 + EDR
Integrated GPS
1GB internal RAM memory and 32GB onboard user memory
Dimensions: 9.8 inches x 6.6 inches x 0.5 inches (249.1mm x 167.8mm x 12.7mm)
Weight: 25.74 ounces (730 grams)
3250 mAh Lithium-ion battery

Motorola XOOM Wi-Fi will be available through Sprint Direct Ship sales channels, including Sprint Stores, Web sales (www.sprint.com), Telesales (            1-800-SPRINT1      ) and Sprint Business Sales, beginning on Sunday, May 8, for $599.99.


Certain features, services and applications are network dependent and may not be available in all areas; additional terms, conditions and/or charges may apply. All features, functionality and other product specifications are subject to change without notice or obligation

Source here

Desk Phone Dock review

With every passing day, more people are ditching their landlines in favor of using their cellular phones as a combination device. Smartphones are no doubt excellent means of contacting other humans and managing our lives, but some of us miss the simpler days -- when a phone was just a phone. If you're a proud owner of an iPhone but looking to head down the retro road, Kee Utility would like to point you in the right direction. When we first saw the Desk Phone Dock, we were pretty intrigued by its looks but had questions about its practicality. What you see here is the $150 answer. Keep reading to see how well we got on with it.


Design / overall look

When we first saw the Desk Phone Dock, we thought it looked like something out of Cupertino, in terms of its color and minimalist design. The upper half of the unit is finished in white matte, while the bottom half is an aluminum shell that acts as a stand and is angled to give you ergonomically friendly access to your phone when docked. The hollow shell of a landline has a candy-bar receiver that rests magnetically on the base, a dial for volume control with a flush mute button, and a recessed bay to rest your iPhone 3G, 3GS or 4. There's another dial, hidden under the phone's resting place, that lets you adjust your iPhone's tilting angle. We were really diggint the super-sleek look and design of the unit, but having to plug in a 3.5mm audio cable left us feeling a bit bummed out -- like most people, we prefer fewer cables whenever possible.

Setup

Although setting up this unit doesn't require more than one human, we figured a quick walk-through would be worth your while. In the packaging you'll find a USB cable that connects the dock to your computer for syncing, a power cord that inserts into the wall, and of course, the phone dock itself. All that's left is plugging the 3.5mm audio jack into your Apple smartphone. Once your cables are in order, you'll be all set to relive the olden days.

Functionality

If you recall, the desktop Phone Dock does more than just charge your device when it's cradled. Like we mentioned above, the device has a USB port for syncing your iPhone with your computer, and of course, using the dock will give you the feeling of using an old school home phone. There's also a speakerphone that can naturally double up as a music speaker, but more on that in a sec. With everything set up, you then have the ability to take calls with a handheld receiver while your iPhone is charging. There's a catch, though: you'd think that with the iPhone docked, lifting the receiver off the base would pick up the call. Sadly, you still have to answer calls by dragging the iPhone's virtual unlock bar like you normally would. Ending calls is a bit unwieldy, too. Put the receiver back on the base and you'll be routed to speakerphone rather than it disconnecting your calls, which makes slamming the phone down in anger rather less satisfying.



As mentioned above, there's a big, friendly volume dial on the front with a mute button in the middle that, curiously, silences both ends of the conversation. And because this is a review of a phone (if you will), we should discuss call quality, right? Suffice to say talking on here sounds more or less like talking on an iPhone, with no noticeable increase or decrease in quality. Calls on speakerphone sounded loud and crisp, and neither end of the conversation experienced echo. As a music speaker, though, it disappoints -- music sounded totally washed out and got worse as we increased volume. For 150 bucks, you'd expect the loudspeaker to be of decent quality, but alas, we suggest sticking to using it just for concalls.

If you'll notice in the top image, there's a 3.5mm audio jack in the middle of the speaker grill. We're told that we could use this to record calls, and we did just that. Problem is, this only captures the audio from the other end of the call. The recording port simply routes the incoming audio into your computer, and you're left with a recording of one end of the conversation which essentially renders this feature useless.

Wrap up

Sure, it's 2011 and landlines are becoming a thing of the past, but hey, if you've already set your phone up to rest in a dock on your desk, this device might just be for you. The Desk Phone Dock is a bit bulky and adds more than one extra line to your land, but we'll admit: talking into a receiver like the olden days feels rewarding -- in a nostalgic sort of manner -- and it can turn your iPhone into a first-class speakerphone. At $150 it's certainly not a cheap toy, but if you're looking for a way to make your calls feel a bit more luxurious, this could be it.

Source here

Sony Bloggie 3D now available for aspiring James Camerons everywhere

Sure, we'll never see dreams of a 3D Cisco Flip realized, but Sony's offering the next best thing: the Bloggie 3D. The latest addition to the company's line of pocket camcorders was quietly made available this week for $249.99 a pop -- $80 more than the recently released Bloggie Duo HD, because extra dimensions ain't cheap. The camera takes a cue from Nintendo's latest portable, with a 2.4 inch 3D display that eschews the need for glasses. Or, if you're not in the mood to squint and don't mind the eyewear, you can output the video to a 3D-enabled HDTV.

Source here

Samsung Galaxy S II begins quest for 120 country domination

on Thursday, April 28, 2011

How do you best 10 million sales of your flagship Galaxy S smartphone? Easy, do what the movie studios do and launch a bigger-budget sequel to an even wider audience. Samsung is holding a media day event in South Korea to celebrate the domestic launch of its smokin' fast Galaxy S II handset. The dual-core 1.2GHz Gingerbread handset with 4.27-inch 800 x 480 pixel Super AMOLED Plus display, TouchWiz 4.0 UI, MHL port, and 8 megapixel camera capable of 1080p video is already on limited sale in the UK on its way to a 120 country / 140 carrier invasion -- that's plus 10 countries over the initial Galaxy S target. Naturally, we expect variants of the S II, with and without NFC, hit all the US majors just like the Galaxy S did in its day. Stay tuned to see if our very positive first impressions of this gorgeous 8.49-mm thick superphone carry over to the review -- should be up later today.


sourceSamsung [Korean] here

RIM to launch 6.1 update as BlackBerry 7 OS at BlackBerry World next week?


CrackBerry has just dropped word via "numerous sources" that RIM will be revealing the next iteration of its mobile OS at the fast approaching BlackBerry World conference -- and no, it's still not QNX. Despite consistent rumblings that upcoming devices like the Bold Touch, and Monaco would be launching with OS 6.1, it seems that RIM has decided to re-brand the update completely as BlackBerry 7, perhaps to increase the value proposition and differentiate new devices being announced along with it. However, the site also speculates that current phones running BB6 may not get any BB7 action right off the bat -- which could make sense, given that new features like NFC are only present in upcoming devices. All this is naturally unconfirmed, but if this is indeed yet another version of the BlackBerry OS, well, that certainly won't help the platform get any more developer love.
sourceCrackberry here

Motorola Xoom software update brings SSL and Widevine DRM, no LTE quite yet

Seems like Verizon, Motorola and Google are on a bit of a security bent -- the latest update for the Motorola Xoom lets you take a far more leisurely tour of the internet's walled gardens. There's a WPA-PSK security fix to allow choice users into your mobile hotspot, SSL for secure web browsing, Google's Widevine DRM for viewing locked online video content and HDCP for piping it to your TV. Of course, there's no mention of the Xoom feature we're truly waiting for, but we'll happily take our Bluetooth mouse support and POP3 email in the meanwhile. Droid-Life reports that this HMJ07B update will start hitting Xooms later today, but Verizon's still got a month to make good on those LTE promises.

[Thanks, K]
Droid-Life
sourceVerizon (PDF) here

Square gets financial backing from Visa, asks to see some ID


Everything's coming up Jack Dorsey these days. Last week Apple started stocking Square's iPhone credit card readers in its 235 US retail locations, and now, according to Reuters, Visa has put its plastic where its mouth is. The credit card giant has invested in the personal payments startup, scoring itself a spot on Square's advisory board in the process. No word on how much Visa is actually dropping on the company, but one thing stands to reason: it probably didn't make the deposit via Verifone. If you would like to invest in a Square reader, it'll cost you a lot less -- the company is still offering smartphone plug-ins for free on its site.


source Reuters here

Dell's new powerhouse Precision M4600 and M6600 workstation laptops on sale May 10

on Tuesday, April 26, 2011

We got a dose of details on Dell's new Precision M4600 and M6600 workstations yesterday, and though impressed by their specs, we were left without answers to two very important questions: when can we get them, and how much will they cost? There must be some mind readers in Round Rock, because today Dell revealed that the machines will make their debut on May 10 with prices starting at $1,678 for the M4600 and $2,158 for its 17-inch big brother, though prices surely escalate quickly from there. Turns out, the laptops also have optional IPS and four-finger multi-touch displays for your viewing pleasure and RAID support for your (and your employer's) peace of mind. That's some stellar hardware for some serious coin, so interested parties should start brown-nosing the bossman immediately -- or maybe just get a second job. PR's after the break.

New Dell Precision Workstations Support Flexible Work Environments with Uncompromised Performance

New Dell Precision M4600 and M6600, the world's most powerful 15.6" and 17.3" mobile workstations, enable professionals to work anywhere, anytime without sacrificing performance

New Dell Precision R5500 rack workstation delivers uncompromised performance and scalability to remote users while safeguarding and centralizing customer data

Dell partners with leading ISVs to certify its workstations with professional software applications for optimized performance and reliability

ROUND ROCK, Texas--(BUSINESS WIRE)--Dell today announced the next generation Dell Precision M4600 and M6600 mobile workstations and dual-socket Dell Precision R5500 rack workstation, building upon the company's heritage of delivering the highest-performing and most scalable workstation products. These mobile and remote systems, specifically designed for professionals who need raw horsepower, scalable performance and application certification, deliver a desktop workstation experience without being tied to a specific location.

"Dell Precision workstations with NVIDIA Quadro ensure these professionals are getting the kind of visualization and high performance computing horsepower they demand."
Dell Precision M4600 and M6600 Mobile Workstations:

Ten years after launching the first ever mobile workstation, Dell continues its leadership by introducing new mobile systems that are ideal for professional 2D or 3D computing and analyzing massive amounts of data. The Dell Precision M4600 and M6600 represent the world's most powerful 15.6" and 17.3" mobile workstations with 2nd generation Intel® Core™ i7 processor Extreme edition and 1600MHz system memory options.

Dell successfully packed more performance and power into its new mobile workstations while at the same time increasing usability for on-the-go productivity. The Dell Precision M4600 combines incredible performance with a durable yet lightweight 15.6" size and now offers a keyboard with a number pad, increased maximum memory capacity of 32GB1, outstanding performance and protection of data with RAID 0/1, and increased hard disk drive (HDD) maximum up to 750GB2.

The 17.3" Dell Precision M6600 unites exceptional processing and graphics performance and productivity-boosting features in a sleek and dependable professional system. The M6600 is designed for the most demanding users looking for a larger display, higher scaling graphics options and additional storage with up to three options including an optional 2nd HDD and 128GB2 solid state drive (SSD) mini card with RAID 5 support. The M6600 will also offer the new flagship NVIDIA Quadro 5010M mobile professional graphics with 4GB2 of GFX memory in the coming months.

Enhancements and options to the new mobile workstation family include:

Sleek and professional redesign with a rigid and durable aluminum and magnesium alloy chassis and MIL-STD 810G tested for extreme temperatures, vibration, dust, altitude and shock;

Certification on the top applications from Autodesk, Dassault Systemes, PTC, Siemens PLM Software and many others to ensure established software reliability for demanding applications;

Wide range of AMD FirePro™ Mobility Professional Graphics and NVIDIA Quadro Professional Graphics options with up to 2GB2 GDDR5 dedicated memory for high performance and accuracy for complex models;

Optional four-finger multi-touch display for drawing, writing, editing and zooming onscreen with fingers or stylus and touch-enabled engineering software applications;

Optional 100 percent color correct PremierColor IPS RGB LED display with PremierColor calibration software for accurate color reproduction and brilliant clarity for bright, crisp images3;

Expansive DDR3 memory with four DIMM slots for up to 32GB1 of 1333MHz memory or up to 16GB1 of 1600MHz memory for blistering performance;

Connectivity to virtually all peripherals with five USB ports including two USB 3.0, two USB 2.0 and one combination USB 2.O and eSATA and three video out options including DisplayPort, VGA and HDMI;

NVIDIA Optimus™ technology that intelligently detects graphics performance needed to help extend battery life;

AMD Eyefinity technology that supports up to five simultaneous displays4 for workflow productivity and increased visual real estate for viewing large models and multiple applications;

Powerful 2nd generation Intel® Core™ processors with options up to Intel Core i7 Extreme Edition for enhanced performance and productivity.

Dell Precision R5500 Rack Workstation:

Dell has enhanced its rack workstation by providing the full scalability and performance of its highest performing desktop workstation into a dual-socket rack form factor, the Dell Precision R5500. With the R5500 located in a customers' secure data center or other centralized location, users can remove heat, noise and bulk for a more favorable workspace and boost productivity for global and rotating workforces by providing remote 1:1 access to the workstation from virtually anywhere.

The R5500, which is purpose-engineered for professionals who require compute intensive applications and extreme performance with remote capability, offers the latest Intel Xeon processors with memory capacity of up to 192GB1 and dual-wide GPU slots that scale up to 450 watts. In addition, the R5500 offers options for up to five industry standard full-height and full-length PCIe x16 slots including support for a full range of dual high-end graphics and general purpose (GP) GPU compute solutions from NVIDIA including the newest NVIDIA Quadro and NVIDIA Tesla™ solutions.

Users can seamlessly connect to the R5500 via optional PC-over-IP® hardware-based compression technology, from Teradici™, from the Dell FX100 Zero Client. PC-over-IP hardware-based compression transfers only the rendered graphics pixel data over the network, ensuring a fast and responsive remote experience. Alternately, customers can remotely connect via a standard notebook or desktop with optional VMware® View™ software.

The rack workstation also offers certifications from leading ISVs including Autodesk, PTC, Siemens PLM Software, Softimage, Schlumberger, ESRI, Dynamic Graphics, CNC, and many others to ensure users' critical software is compatible and runs smoothly on their R5500 workstation.

Dell Security, Services and Support: All Dell Precision workstations come with robust security options to protect assets and intellectual property including Dell Data Protection | Encryption, Dell DataSafe Online Backup, fingerprint reader and Dell System Track and Recovery service.

Dell Precision customers can maximize their uptime with optional Dell ProSupport5 for 24/7 access to advanced technicians through a single point of contact for both Dell and non-Dell hardware and software issues. They can also take advantage of Custom Factory Integration (CFI) for simple and fast deployment and robust manageability options to help keep operations running smoothly and IT costs down.

Quotes:

"We are constantly looking for new ways to spur creativity and improve efficiency," says Erik Horn, creative director at Arts+Labor, a creative content and media production firm. "Especially when we are shooting on location, we need computers that are powerful and portable, and the new Dell Precision mobile workstation seemed like the perfect fit. Our team members need to handle a wide variety of functions, from video editing and compositing to music editing and media production for interactive formats, and with Dell's new workstations, we can use a single platform to handle all of those tasks efficiently."

"Dell understands that today's evolving workforce expects instant access from any device, work-location flexibility and sophisticated systems to stay productive," said Steven Lalla, vice president and general manager of Commercial Client Product Group, Dell. "To address these new workplace dynamics, Dell continues to develop new workstation solutions that support customers' unique work environments while still enabling them to access unparalleled workstation performance and reliability."

"The proliferation of data, rapid technological advances and more dispersed and global workforces have brought new challenges to organizations," said Jon Peddie, President of Jon Peddie Research. "These organizations must be equipped with solutions that provide high performance, manageability and security to support their end users in all types of working environments. Dell continues to deliver on providing best in class workstation solutions and the end-to-end capabilities needed to address the full scope of a company's computing needs."

"Engineers, designers, animators, and video editors consistently rely on NVIDIA GPUs for the best graphics performance and high performance computing capabilities," said Jeff Brown, general manager, Professional Solutions Group, NVIDIA. "Dell Precision workstations with NVIDIA Quadro ensure these professionals are getting the kind of visualization and high performance computing horsepower they demand."

"AMD and Dell have collaborated to offer the Dell Precision M6600 with AMD FirePro M8900 and Dell Precision M4600 with AMD FirePro M5950 as workflow tools for professionals in a wide range of industries," said Sandeep Gupte, Director, Product Management, AMD Professional Graphics. "With AMD Eyefinity multi-display technology, engineers and designers can increase their productivity by expanding their visual real estate. Dell Precision workstations and AMD FirePro™ Mobility Professional Graphics deliver advanced technology, performance and reliability that professionals expect."

Pricing and Availability:

The U.S. starting price for the Dell Precision M4600 is $1,678 and $2,158 for the M6600 and both will be available globally on May 10.
The Dell Precision R5500 starts at $2,551 USD and will be available in the U.S. and EMEA on May 3 and in Asia-Pacific Japan region on May 10.
Source here

Acer Iconia Tab A500 review

Last month, the Motorola Xoom was the only officially sanctioned Android 3.0 tablet available in the United States. Now there are four -- the T-Mobile G-Slate arrived last week, the Acer Iconia Tab A500 this week, and the ASUS Eee Pad Transformer is on sale today, assuming you can find one. All have the same basic silicon inside, but oh-so-slightly different approaches to shape, such that price might honestly be the deciding factor these days. That's where we thought this WiFi-only Acer Iconia Tab had an edge, launching at $450, but now that ASUS has shaken the money tree with a $400 figure for the Eee Pad Transformer, we doubt other price tags will stick. It could be the tiniest of differentiators that shifts your opinion in favor of a particular slate. What's a prospective tablet buyer to do? Join us on a tour of the Acer Iconia Tab A500's particular perks and quibbles after the break, and we'll tell you.

Hardware

We first saw Acer's 10-inch Android tablet five months ago -- when it didn't have so much as a name -- but by golly, it doesn't look like the hardware has aged a single day. In some ways, that's a wonderful thing, as we're big fans of the stylish brushed aluminum case, which plays off of the iPad aesthetic without looking like a blatant clone. On the other hand, we were disappointed to find that a few of the iffy design decisions we noticed in earlier prototypes have carried over to the final frame -- that aluminum sandwich has very visible seams (one snagged an armhair) and the back sometimes creaks when squeezed. At 1.69 pounds and 13.3mm thick, the A500's most definitely portable, but still slightly heftier than the Xoom, and of course it feels positively portly beside an iPad 2. The rounded edges make single-handed reading possible, but the weight means you won't want to hold it over your bed. Enough of that for now, though -- let's describe what you're actually getting.

Like most Android Honeycomb tablets, the Iconia Tab's front is all bezel and screen (and a tiny front-facing cam), intentionally designed without any buttons to let you hold and use the slate in any orientation. However, unlike most of its competitors the Iconia Tab has an orientation lock switch (on its "top" edge) to save you the trouble of digging through a software menu. There's also a volume rocker up top, which performs a neat orientation trick of its own -- it's contextual, meaning the switch changes volume up or down depending on how the tablet is held. Sadly, both of these buttons are made of cheap plastic, sunk into the aluminum frame, and rather difficult to press, which somewhat detracts from the generally classy feeling of the Iconia Tab. There's also a plastic flap right next to the buttons, where you can insert a microSD card (yes, they work out of the box) and a blank space where we expect the AT&T model (or perhaps, the Verizon LTE version that disappeared into the ether) would store its SIM slot.

Moving onto the left side, we have the translucent power button, which doubles as the charging light, a 3.5mm headphone jack, and a mini-HDMI port. We're slightly miffed that Acer couldn't cram a full-size HDMI socket in the copious space here, or at least include a mini-HDMI cable in the box. Regardless, the video connection works fairly well, performing full, responsive display mirroring at 720p resolution, albeit suffering from a bit of overscan. (Acer says 1080p video-out will be supported in a Q2 update.) On the bottom, there's just a docking connector for the optional charging dock with infrared remote, and on the right side you'll find the dedicated power jack and a pair of USB slots: one micro-USB to transfer data to the tablet, and one full-size USB port which connects with both your storage drives and keyboards right out of the box. (Again, you'll need to wait for an Acer update to enable USB mouse support.) Last but not least, the back has the Iconia Tab's ho-hum five megapixel camera with a single LED flash in the upper-right-hand corner -- more on that in a bit -- and a pair of silvery stereo speakers along the bottom edge.

We'll be frank here -- Speakers have been an afterthought on most every tablet we've seen, and they usually range the gamut from "you'll want headphones" to "what are you doing to my ears?" That's not quite the case here. Acer's tiny speakers -- augmented by some Dolby Mobile wizardry -- sound good enough to share. They're still pretty tinny, mind you, and lack any meaningful amount of bass, but the sound field they produce was rich and full enough to accompany movies and games, and sounded good whether the tablet was held in our outstretched hands or lying flat against a hard surface.

Display

And thanks to the fairly stellar viewing angles of Acer's 10.1-inch, 1280 x 800 TFT LCD display, sharing such multimedia might actually make sense. It's no IPS screen, to be sure, and we won't make any excuses for the incredible amount of glare and raw fingerprint grease attracted to its mirror-like finish, but for a plain-jane LCD panel, it's surprisingly good. Text is crisp, colors pop, whites get blindingly bright and blacks fairly dim, and those features only wash out marginally when viewed at oblique angles. Acer's capacitive digitizer is also blissfully responsive -- Honeycomb struggles to keep up -- and tracks ten full points of contact simultaneously (we checked) for whatever multi-finger gestures app developers might eventually roll out. Weaknesses include pixels visible with the naked eye and the near-uncertainty of being able to see anything on the screen outdoors, but we've seen plenty of sub-$1,000 laptops that wish they had the screen Acer brings to the table here.

Performance and battery life

We've said much about the potent performance of the dual-core 1GHz Tegra 2 system-on-chip, and as much as we ragged on NVIDIA's seeming inability to deliver the the processor last year, it's at the heart of some of our favorite devices today -- including the T-Mobile G2x and the Motorola Atrix, not to mention every Honeycomb slate. However, Acer oh-so-slightly bucks the trend here by providing the A500's Tegra 2 with 1GB of DDR3 RAM -- likely faster than the DDR2 chips used in its close competitors.

Sure enough, the slate seemed slightly speedier in our benchmark suite, as where the Xoom pulled down 1,801 in the general-purpose Quadrant test (and the T-Mobile G-Slate did 1,879) the Iconia Tab pulled ahead of the pack with a score of 2,228 and pushed 2,300 several times. The A500 also regularly delivered over 42 MFLOPS in Linpack -- recall that it took a overclocked 1.5GHz Xoom to blaze through 47 MFLOPS. The A500 even pulled slightly ahead in the SunSpider Javascript benchmark, completing a run in just 1,988ms, where the Xoom took 2,042ms. Still, those aren't terribly significant differences, and in real-world testing we didn't see a noticible impact -- in fact, if anything, the graphical performance had a couple niggles on our Acer review unit. The A500 plays 720p (H.264) video like a charm (though not 1080p) and does well in Android 3.0's handful of graphically intensive games, but on rare occasions we noticed some graphical corruption when playing certain videos in RockPlayer or scrolling Android menus, the likes of which never cropped up in our Xoom testing.

No, our only genuine disappointment with the Acer Iconia Tab A500 was its sustained battery life.

Battery Life
Acer Iconia Tab A500 6:55
Apple iPad 2 10:26
Apple iPad 9:33
Motorola Xoom 8:20
T-Mobile G-Slate 8:18
Archos 101 7:20
RIM BlackBerry PlayBook 7:01
Samsung Galaxy Tab 6:09
Dell Streak 7 3:26

Acer includes a pair of 3260mAh batteries under that shiny rear cover, and for the most part they worked just fine. The battery meter still read 80 percent after a day of idling, and had only dipped to 53 percent by the time we woke up the next morning -- with two push email accounts constantly running over WiFi the whole while. After charging up once again, and with moderate use of email, web, a smidgen of video and gaming, and plenty of music playback during a second day, we hit the pillow with 32 percent of battery life remaining. However, when it came time for our standard battery drain test (where we loop the same standard-definition video with the screen at roughly 65 percent brightness, and WiFi on) the A500's lithium-ion cells gave us only 6 hours and 55 minutes of playback, a good sight worse than any 10-inch Honeycomb tablet we've tested thus far. Mind you, that's still enough oomph to last you a transcontinental flight, but it's a little weak compared to the alternatives here, and that's surprising considering both the underlying silicon and batteries here are supposedly identical to the immediate Android competition.

Software

We're not sure what we can say about Honeycomb that you haven't heard before, but we'll try anyhow: Android 3.0 is a beautiful, functional operating system that lacks serious software support and has quite a few quirks to boot. Assuming enough of us buy Android tablets, the minds of developers around the globe are quite liable to change, but for now, you can expect a lovely browser, Gmail client, music player, calendar, photo browser, chat and maps application, along with whatever additional Android phone software you can get to properly run on the thing. Acer actually includes its own compliment of applications to get you started, but they hurt more than they help -- laughably, almost every one duplicates the functionality of an existing Honeycomb app, most of them perform worse, but Acer sticks them right under your nose anyhow by affixing them to a set of glorified app drawers.

Here's the basic rundown:

LumiRead is a simple e-book reader that redirects you to the web browser to actually grab any books, an odd addition when Google's own Books is a tap away; SocialJogger is a Twitter and Facebook status update browser with oversized fonts and a painfully slow UI that could be replaced with the likes of TweetDeck in an instant. There's also NemoPlayer, an ugly (but speedy) photo, video and music navigator that pales in comparison to Honeycomb's fast and stylish Gallery and Music apps; Clear.Fi, another multimedia browser that's slightly slower but prettier; and MusicA, a Shazam-alike that somehow had difficulty recognizing a number of pop hits. The two positive additions here are Acer's Media Server, which lets the A500 stream content to networked computers and DLNA-capable rigs, and Photo Browser 3D, which uses the tablet's inertial sensors to flip through graphically pleasing digital scrapbooks of your camera images.

Camera

It's just a shame Acer didn't put a little extra effort in to make the slate's cameras worthwhile. There are two photo-taking implements on the Iconia Tab A500 -- one 2 megapixel webcam up front, and a 5 megapixel imager in back -- and we're sorry to say that neither is really worth your effort. Color reproduction actually isn't half bad on the rear camera, and it can actually take fairly pretty macro shots in bright light, but we couldn't get the lens to focus on subjects further than a few feet away -- which resulted in loads of blurry images, needless to say. We're still not sold on the idea of taking photos using a ten-inch slab of glass, regardless, but we suppose augmented reality developers (and video chat engineers) with thank Acer for their inclusion.



Speaking of video, we're sorry to say it's far worse than the stills.


As you can see in our sample video above, the Acer Iconia Tab A500 is technically capable of 720p recording, but we'd be hard-pressed to call it high-definition here -- only in a small window on a webpage and with the tablet held perfectly still does it even look even passable. Compression artifacting crops up when making any rapid motion, and the short focus rears its head again, blurring everything more than a few feet away from the slate's sensor. Audio is also problematic. Even the wind generated by simply walking outdoors muffled most everything else.

Wrap-up

All in all, the Acer Iconia Tab A500 is a solid piece of hardware, if you have to have an Android tablet right now, but we don't know if we could recommend it in good conscience over some of the competitors on offer. Honestly, we're still slightly iffy about Honeycomb itself, and the longevity of the Tegra 2 processor, given the lack of Android 3.0 apps and speed at which OEMs are adopting faster and more efficient silicon respectively. At present, ASUS' Eee Pad Transformer seems the obvious choice if you can't afford a G-Slate -- assuming prices stay the same -- but at the same time, we don't think you'll be wholly displeased with Acer's tablet if brushed aluminum's your thing. Just keep that AC adapter handy.

Source here